All 152 American Mahjong Tiles, Illustrated
Every tile in the set, drawn and named, so the table stops looking like noise.
On this page
A hundred and fifty-two tiles sounds like a lot to learn. It isn't. There are really only five things on the table, and three of them are just numbers with different pictures.
The three suits — 108 tiles
Numbered 1 through 9, four copies of each, three times over. Learn these and you can read most of what happens in a game.
Craks 萬
Short for "character". Say "three crak", never "three characters" — you'll sound like a rulebook.
Bams 條
1 Bam is a bird. A sparrow, usually. It's not a flower, it's not a special tile, and it isn't decoration — it is the number one in the bamboo suit, and it behaves exactly like any other bam.
Dots 筒
The winds — 16 tiles
In the American game these are ordinary tiles that appear in hands, and nothing more. They don't decide seating — dice do that — and nobody deals: each player takes their own tiles from the wall. Only East gets a name; the other three players are described positionally, as "to East's right", "across" and "to East's left".
The dragons — 12 tiles
The white one is either blank or lightly framed depending on your set, and everybody calls it soap, because it looks like a bar of it. That is also why a set can look as though four dragons are missing when they are sitting in the box unmarked.
Each dragon belongs to a suit, and you'll need this the moment you start reading the card: red goes with craks, green with bams, white with dots. It's the only place on the card where a colour points at a particular suit.
Which way it points depends on the printing. A dragon shown in the same colour as the rest of the hand is a matching dragon and has to be that suit's. Shown in a different colour it's an opposite dragon, and must not match.
Soap does double duty. Where the card actually prints a 0, that's a soap — but only there, and only as a zero. It isn't a free-floating zero or a ten, and a zero is suitless, so the colour it's printed in tells you nothing.
The flowers — 8 tiles
Here's the thing that saves you worrying about them: in the American game all flowers are interchangeable. Whatever is painted on the tile, whatever number is in the corner, a flower is a flower. Sets vary wildly in artwork and none of it matters.
The jokers — 8 tiles
These are the American invention and the reason this game plays nothing like the one it came from. A joker stands in for any tile inside a group of three or more — and never in a pair or a single.
They're worth their own page, and they have one: the joker rules, settled.
The count, so you can check a set
| Group | Maths | Count |
|---|---|---|
| Craks | 9 × 4 | 36 |
| Bams | 9 × 4 | 36 |
| Dots | 9 × 4 | 36 |
| Winds | 4 × 4 | 16 |
| Dragons | 3 × 4 | 12 |
| Flowers | — | 8 |
| Jokers | — | 8 |
| Total | 152 |
There's a physical version of this check, too. Each player builds a wall nineteen stacks long and two tiles high. Four walls of thirty-eight is exactly 152.
What you actually need to recognise on day one
Not all of it. Start here:
How to say them out loud
You have to name every tile you discard, so the vocabulary matters more than it would in most games.
- Suits: number first — "two bam", "seven crak", "four dot".
- Winds: just the direction — "north".
- Dragons: "red", "green", "white" or "soap".
- Flowers: "flower". Never a number.
- Jokers: "joker" — and if it's East's very first discard, that call is required.
If the tile you're throwing matches the previous discard, you can just say "same".
Where this comes from
Tile inventory, suit names and the interchangeability of flowers follow the American Mah-Jongg Association's published rulebook, cross-checked against the National Mah Jongg League's public description of the game. Naming conventions for discards come from the same rulebook's section on play.
Tile artwork on this page is our own drawing, not a photograph of any manufacturer's set.