JOKERTILE
The tiles

All 152 American Mahjong Tiles, Illustrated

Every tile in the set, drawn and named, so the table stops looking like noise.

July 31, 20264 MIN READ
On this page
  1. The three suits — 108 tiles
  2. The winds — 16 tiles
  3. The dragons — 12 tiles
  4. The flowers — 8 tiles
  5. The jokers — 8 tiles
  6. The count, so you can check a set
  7. What you actually need to recognise on day one
  8. How to say them out loud

A hundred and fifty-two tiles sounds like a lot to learn. It isn't. There are really only five things on the table, and three of them are just numbers with different pictures.

The three suits — 108 tiles

Numbered 1 through 9, four copies of each, three times over. Learn these and you can read most of what happens in a game.

Craks

Craks, one through nine. The Chinese numeral is on top; the red character underneath is the same on every one, so read the top half and ignore the bottom.

Short for "character". Say "three crak", never "three characters" — you'll sound like a rulebook.

Bams

Bams, one through nine. Count the bamboo canes — except for the first one.
The one everybody misreads

1 Bam is a bird. A sparrow, usually. It's not a flower, it's not a special tile, and it isn't decoration — it is the number one in the bamboo suit, and it behaves exactly like any other bam.

Dots

Dots, one through nine. Count the circles. The colours differ between manufacturers and carry no meaning at all.

The winds — 16 tiles

西
East, south, west, north. Four of each.

In the American game these are ordinary tiles that appear in hands, and nothing more. They don't decide seating — dice do that — and nobody deals: each player takes their own tiles from the wall. Only East gets a name; the other three players are described positionally, as "to East's right", "across" and "to East's left".

The dragons — 12 tiles

Red, green, and white. Four of each.

The white one is either blank or lightly framed depending on your set, and everybody calls it soap, because it looks like a bar of it. That is also why a set can look as though four dragons are missing when they are sitting in the box unmarked.

Each dragon belongs to a suit, and you'll need this the moment you start reading the card: red goes with craks, green with bams, white with dots. It's the only place on the card where a colour points at a particular suit.

Which way it points depends on the printing. A dragon shown in the same colour as the rest of the hand is a matching dragon and has to be that suit's. Shown in a different colour it's an opposite dragon, and must not match.

Soap does double duty. Where the card actually prints a 0, that's a soap — but only there, and only as a zero. It isn't a free-floating zero or a ten, and a zero is suitless, so the colour it's printed in tells you nothing.

The flowers — 8 tiles

1 2 3 4 5 6 7 8
Eight flowers. Some sets number them, some paint seasons on them, some use different plants entirely.

Here's the thing that saves you worrying about them: in the American game all flowers are interchangeable. Whatever is painted on the tile, whatever number is in the corner, a flower is a flower. Sets vary wildly in artwork and none of it matters.

The jokers — 8 tiles

JOKER JOKER JOKER JOKER
Eight of these. No Chinese set has them.

These are the American invention and the reason this game plays nothing like the one it came from. A joker stands in for any tile inside a group of three or more — and never in a pair or a single.

They're worth their own page, and they have one: the joker rules, settled.

The count, so you can check a set

GroupMathsCount
Craks9 × 436
Bams9 × 436
Dots9 × 436
Winds4 × 416
Dragons3 × 412
Flowers8
Jokers8
Total152

There's a physical version of this check, too. Each player builds a wall nineteen stacks long and two tiles high. Four walls of thirty-eight is exactly 152.

19 stacks 2 tiles high × 4 walls = 152 ACROSS YOU LEFT RIGHT
Each player builds a wall 19 stacks long and two tiles high in front of their own rack. Four of those is the whole set — 152 tiles.

What you actually need to recognise on day one

Not all of it. Start here:

JOKER
A crak, the bird, a dot, a wind, a dragon, soap, and a joker. Recognise these seven and you can follow a game while you learn the rest.

How to say them out loud

You have to name every tile you discard, so the vocabulary matters more than it would in most games.

  • Suits: number first — "two bam", "seven crak", "four dot".
  • Winds: just the direction — "north".
  • Dragons: "red", "green", "white" or "soap".
  • Flowers: "flower". Never a number.
  • Jokers: "joker" — and if it's East's very first discard, that call is required.

If the tile you're throwing matches the previous discard, you can just say "same".

Want Tiles & groupings on one page, beside the rack?

Rather not? the one-page cheat sheet prints from its own page, no address needed.

One more click. We have sent you a confirmation email — open it and confirm, and the sheets follow straight after. It takes a second and it is what keeps this list clean.

Where this comes from

Tile inventory, suit names and the interchangeability of flowers follow the American Mah-Jongg Association's published rulebook, cross-checked against the National Mah Jongg League's public description of the game. Naming conventions for discards come from the same rulebook's section on play.

Tile artwork on this page is our own drawing, not a photograph of any manufacturer's set.