JOKERTILE

All 52 guides

Every rule here is illustrated and traced back to a source. No card hands are reproduced — you'll buy your own card, and we'll teach you to read it.

Start here8

The rules, properly26

The Charleston

The Charleston, Pass by Pass

All six passes, drawn. Plus blind passes and the courtesy pass.

The Charleston

The Blind Pass, and When You May Use It

Legal on two passes only. Here is which two, and how to do it.

The Charleston

The Courtesy Pass, and the Rule Tables Get Wrong

Zero to three tiles, across only, and the smaller number wins.

Jokers

American Mahjong Joker Rules, Settled

Which groupings take a joker, the three prohibitions, and how the exchange works.

Jokers

The Joker Exchange, Step by Step

How to take a joker off somebody else's rack — and what it costs you.

Coming from another mahjong

There Is No Chow in American Mahjong

Sequences do not exist here. What the card calls a consecutive run is something else.

Setup

Setting Up the Table

Walls, dice and the deal. The three minutes before anybody plays.

At the table

Naming Your Discards, and "Down Is Down"

What to call every tile, and what happens when you get it wrong.

Disputes

When Is a Discard Still Claimable?

The timing rule behind most table arguments, settled.

Disputes

Two People Called the Same Tile

A rule for most of it, and an honest gap where there is not one.

Disputes

Why Is This an Invalid Mahjong?

Twelve ways a hand gets rejected after you have already said the word.

Disputes

Dead Hands: Why You Say Nothing

Your hand can be dead and still in play. Here is why you keep quiet.

Scoring

American Mahjong Scoring, Without the Card

The multipliers never change, even though the numbers do.

The card

How to Read the Card, Without Us Reproducing a Single Hand

The colours, the letters, and the one thing almost everyone gets backwards.

The card

Matching Dragons, Opposite Dragons

The one place a colour on the card points at a particular suit.

Setting up

Nobody Deals in American Mahjong

East is the dealer in name only. Each player takes their own tiles.

The card

What the Colours on the Card Actually Mean

How many suits, never which. The single most common first-card mistake.

Claiming

Do Not Put Tiles Down Until the Tile Is Yours

The violation that punishes eagerness, and nobody warns you about it.

Dead hands

The Five Ways a Hand Goes Dead

Wrong count, bad exposure, early exposure, broken concealment, and the hand that cannot finish.

The card

What X and C Mean, and Why It Changes Everything

Exposed or concealed — and the row about jokers surprises people.

The card

Soap: The Tile That Does Two Jobs

A dragon and a zero, and the card decides which.

The card

Tiles Printed Together Are Still Separate Tiles

NEWS is four tiles, not a set. That distinction kills hands.

Claiming

What Counts as an Illegal Exposure

Five ways to get it wrong, and one moment they stop being fixable.

Setting up

The Pivot: How Seats Move Over an Evening

Two players change places. It is not a rotation.

Setup

Playing With Three — and With Two, Five or Six

Yes, and there is an official way. One rule almost every table ignores.

Etiquette

Table Manners: Which Bits Are Actually Rules

Half of it can kill your hand. The other half is preference.

Playing better8

Reference10