JOKERTILE
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Learn it in order

Three stages. Each one ends somewhere useful, so you can stop when you have enough and come back for the rest. They will make you a correct player, which is the hard half — winning is a different skill, and it starts where the rulebook stops.

You don't need all of it before your first game

Stage one is enough to sit down. Most people pick up stages two and three at the table with somebody telling them — these pages are for the parts nobody remembers to explain.

When you want to find out whether any of it stuck, there areforty free drills — every answer citing the rule it comes from, and no card needed to do them.

Stage 1 · An evening

Meet the table

When you finish: You can sit down, build a wall, and get through the Charleston without anyone waiting on you.

Stage 2 · A couple of sittings

Read the card

When you finish: You can pick up any year’s card, work out what a line is asking for, and know whether a joker is allowed in it.

Print for the table: Reading the card
Stage 3 · Learned by playing

Play a whole hand

When you finish: You know when a discard is yours to take, who wins a tie, what everybody pays, and what to do when your hand dies.

Print for the table: Playing & claiming
After the path · Learned, not looked up

Where the rules stop

Everything above can be checked against a rulebook, which is why we state it plainly. None of what follows can. The Charleston ends, you are holding thirteen tiles, and the card offers something like seventy hands — and no rulebook anywhere tells you which one to go for. That is judgement, and it is the half that decides who wins.

So we do the only honest thing available: name who says what, say where they disagree, and let you pick. These are not instructions.

There are 52 guides in all

The path is the 22 that answer the questions in the order they come up, and the 8 above are where the rulebook runs out. The rest — joker edge cases, disputes, the tiles nobody can explain — are on the index, sorted by topic.

Browse all 52 guides

When you have read it all

Knowing a rule and recognising the situation it covers are different skills, and only the first one is taught by reading. The rules workbook is 105 questions about exposures, dead hands, claims and jokers, with an answer key that cites the rule behind every answer.

See the rules workbook — $19