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How Many Hands Should You Chase?

One, two or three, depending on which experienced player you ask. The disagreement is more useful than any of the numbers.

August 17, 20263 MIN READUPDATED Aug 2026

You finish the Charleston holding thirteen tiles that could go two or three ways. The advice you will be given is a number — and which number depends entirely on who is giving it.

This is not a rules question, so there is no rulebook to settle it. What there is instead is a set of experienced players who have reached different conclusions, and the shape of their disagreement tells you more than picking one of them would.

One hand COMMIT Two or three STAY OPEN Linda Fisher "You can’t play everything." Missy Mahjong Focus beats flexibility Mainstream teaching Keep two or three alive
Where three teachers sit. Nobody here is wrong in the way a rules error is wrong — they are trading the same two costs against each other and arriving at different answers.

What each side is actually buying

Both positions are paying for something real, which is why the argument does not resolve.

Chasing more handsChasing one
You gainMore tiles are useful to you, so fewer draws are wastedEvery decision is obvious, and you discard without agonising
You payYou keep tiles for hands you will abandon, and you commit lateA bad Charleston can leave you with nothing to switch to

Notice that the cost of flexibility is paid in tiles and the cost of focus is paid in variance. Which one hurts more depends on things nobody can tell you from here — how well you hold several patterns in your head at once, and how the Charleston went.

Missy Mahjong’s version of the argument

The case for focus is not that flexibility is bad in principle. It is that keeping three hands alive costs memory, and if you are spending your attention on remembering what you are chasing, you are not spending it on what the other three are doing.

Which is a real trade and not a beginner-versus-expert distinction.

The part everybody agrees on

The number is disputed. What sits underneath it is not, and it survives independent checking across several teachers:

Those three do more for you than resolving the number would.

How to hold this in practice

Since we are not going to hand you a number: the useful question during the Charleston is not "how many hands am I on" but "what would have to arrive for each of these to die". A hand whose death is one discard away is not really a second option.

6D 6D HAND A NEEDS this pair 6D 6D HAND B NEEDS the same pair 4 tiles
Two hands that depend on the same pair are one hand wearing two hats. A joker cannot fill a pair, so when those two tiles are gone both options go together — and you were never as flexible as the count suggested.
Where this stops being answerable

Which hand to commit to, and when, is judgement — the part of this game that needs a table and a season rather than an article. We are reporting who says what, not settling it, and anybody who tells you the number is settled has not read the others.

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Where this comes from

The three positions are attributed as stated: the two-or-three mainstream is the common line across teaching sites, "you can’t play everything" is Linda Fisher’s, and the focus-over-flexibility case is Missy Mahjong’s. None of them is an authority the way the rulebook is for rules, and we have not picked between them.

The three points of genuine agreement survived checking across multiple independent teachers. The rule they rest on — that a joker may never sit in a pair — is confirmed by the American Mah-Jongg Association’s rulebook and Tom Sloper’s rules FAQ.